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Design Process, Design Operations, Research

Understand, Explore, Bridge, Build, Refine: A Design Process for Scaling Teams

The five-phase product design process I wrote for Adaptive as we scaled to six independent pieces of software: one shared way to move from a problem to a delivered product, for design and research alike.

Adaptive Biotechnologies

  1. 01 Problem

    New platforms, new teams, new tooling and many stakeholders, spread across six independent products. Without a shared process, coverage across design and research would depend on who happened to be in the room.

  2. 02 Approach

    I wrote a five-phase process, Understand, Explore, Bridge, Build and Refine, with clear activities and questions for each phase and built-in loops to go back when the work needs it. We called it a draft on purpose, so it could change as we learned.

  3. 03 Outcome

    One process, shared by design and research across six products, that tells every team what each phase is for, what to ask before moving on, and when it is right to loop back.

Product design process

01Understand

The work begins. A problem or goal is identified, and space and time are created to do the work. Thorough research, data collection and conversations build understanding, and familiarity with the subject begins. Hypotheses might be formed and theses written. The cycle may loop back on itself if results miss business goals or agile improvements are needed, and the problem may be redefined as understanding grows.

  • Understand the problem
  • Collect assets
  • Understand business goals
  • Define success
  • Empathize with the user
  • Refine user stories
  • General discovery
  • Craft research tools

Questions we ask

  • What is the problem?
  • Why is this important?
  • Who is it impacting?
  • What are the business goals?
  • What does success look like?
The original The diagram as I first designed it for Adaptive. The interactive version above is coded from it.
Download the PDF
The original Product Design Process diagram: Understand, Explore, Bridge, Build and Refine as five circles, with each phase's activities, description and questions below

Why I wrote it

Great solutions start with a process. A design process. We all have one, and this is mine.

To establish a high degree of coverage across new platforms, teams, tooling and their many stakeholders, I wrote and developed a new design process for Adaptive as we scaled to six independent pieces of software. It brings design and research into one flow. We called it a draft on purpose, to encourage it to change organically as we learned and grew together.

How it works

The process moves through five phases. Each one has its own work, its own activities and its own questions, and no phase is finished until its questions have answers.

  • Understand. The work begins with a problem or a goal, and with making space and time to do it. Research, conversations and empathy for the user build understanding.
  • Explore. Early design in low fidelity. Rapid prototypes and wireframes, many iterations, and feedback from product owners and the business.
  • Bridge. Explorations are demoed, challenged and negotiated. This is the bridge that must be crossed before work is finalized.
  • Build. Focused design in high fidelity, built with engineering. Nothing is final until we deliver.
  • Refine. Scope is trimmed, the work is measured, and the team learns, reviews and evangelizes what worked.

Built to loop

The process is not a straight line. From Bridge, the work can return to Understand or Explore when the critique says the problem was misread. From Refine, it can return to Build for agile improvements. Those loops are a feature: they make it normal to go back and get it right, instead of pushing a weak solution forward.

The interactive version above is coded from my original diagram, which is shown below it and available as a PDF. Pick a phase to read its activities and the questions it must answer, or play the whole process, loop included.

"Usability is about people and how they understand and use things, not about technology." Steve Krug

Skills: Design Process, Design Operations, Design Thinking, UX Research, Team Leadership.